> For the complete documentation index, see [llms.txt](https://meow-arena.gitbook.io/meow-arena-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://meow-arena.gitbook.io/meow-arena-docs/mechanics/battle-mechanics.md).

# Battle Mechanics

**Overview**

Meow Arena’s battle system combines strategy, attribute-based calculation, class advantages, and random factors to determine the outcome of every duel. Each Meow NFT engages in battles where both offensive and defensive capabilities are dynamically calculated based on multiple variables.

### 1. Battle Score Calculation

The final score in both attack and defense is calculated by multiplying the NFT’s Total Power by a Battle Multiplier. This multiplier is determined by the NFT's attributes, class advantages, and a random bonus.

#### Base Multiplier

Starts at 1.0 by default.

* +3.0 per level in the relevant attribute:
* Attack Level (when attacking)
* Defense Level (when defending)
* +2.0 per point of Skill difference (positive difference in favor of the NFT adds to the multiplier).
* +1.0 per point of Luck difference (positive difference in favor of the NFT expands the range of the random multiplier).
* +1.0 class bonus if the NFT’s class has an advantage over the opponent.
* +1.0 class scenario bonus if the randomly selected scenario matches the NFT’s class.<br>

#### Random Multiplier

Adds an extra random bonus (+1.0 multiplier) to the total multiplier.

This bonus is influenced by the Luck attribute:

* For each point of positive Luck difference, the potential random range expands further.

### 2. Class Advantages

Class interactions offer strategic depth and affect the outcome of battles:

* Warrior > Mage
* Mage > Shadow
* Shadow > Warrior

A class advantage adds +1.0 to the base multiplier.

### 3. Example Calculation

**Attacker NFT**

* Class: Warrior
* Total Power: 640
* Attack: 2
* Defense: 1
* Skill: 4
* Luck: 3<br>

**Defender NFT**

* Class: Mage
* Total Power: 610
* Attack: 2
* Defense: 2
* Skill: 1
* Luck: 2

Scenario: Warrior\
Random Seed: 52012

**Attacker’s Multiplier:**

Base: 1.0

* +6.0 (Attack level = 2 × 3.0)
* +1.0 (Class advantage: Warrior > Mage)
* +1.0 (Scenario matches class)
* +6.0 (Skill difference: 4 - 1 = 3 × 2.0)\
  \= 15.0 base multiplier

Luck difference = 1 → expands random range.\
Random bonus: +1.0 guaranteed + random value (52012 % 11 = 4 → +4).\
\= 20.0 total multiplier

Final Attack Score = 640 × 20.0 = 12,800

\
**Defender’s Multiplier:**

Base: 1.0

* +6.0 (Defense level = 2 × 3.0)\
  \= 7.0 base multiplier

Luck difference negative → no expansion.\
Random bonus: +1.0 guaranteed + random value (52012 % 10 = 2 → +2).\
\= 10.0 total multiplier

Final Defense Score = 610 × 10.0 = 6,100

Result: Attacker wins the battle.

\
**4.** **Summary**

Power scores in Meow Arena are not solely based on raw stats.

* Strategy, attribute distribution, class synergy, and luck all influence the battle.
* Even lower-powered Meows can win with the right setup and conditions.

This new multiplier system rewards long-term development while making battles more dynamic and impactful.\ <br>

<br>
